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Warrior Character

The Warrior character model is a personal project and my first attempt on making a real-time rendered game model. I followed a game character making tutorial by Fabricio Moraes to learn the pipeline on how games models are made.

 

The basemesh and the model was mainly sculpted in zbrush, Then transferred to 3ds max for hard surface modelling and retopology. Then as i considered this project a learning process, i followed the old methods of maps making by baking them in 3ds max and then manually editing the wireframe UV textures using Photoshop, and finally rendered in Marmoset toolbag.

BEHIND THE SCENES

 ©Maryam Al Qamzi. All rights reserved
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